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Frustration about career, advice appreciated

Hello

I started out doing a 2 year 3d school in denmark which landed me a fulltime job for about 2 years doing architectural renderings, using 3ds max, vray, photoshop and zbrush. I then wanted to move beyond buildings into more zbrush stuff.
I then whent to vancouver for 1 year doing vanarts vfx school making me very solid on maya and zbrush i feel.

But now i seem to be at a standstill. Every job wants experience and i cant seem to find any position i would fit into. I dont feel like school will teach me anymore unless i change into specifics.

I wanna relocate to anywhere and i dont care about salery. i just wanna be part of a team and gain experience.

Any advice is valuable.
Im gonna link my portfolio and demo reel and i would appreciate if anyone could give some advice to how i can start working anywhere.

https://www.artstation.com/futtekiller

Replies

  • Zi0
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    Zi0 polycounter
    If you are aiming for a job as a character artist in the games industry then you need to have game ready models. Currently you only have sculpts without textures which is not enough. You need good Retopo's, UV's and textures. Sometimes skinning as well. I would say that the face study and the dragon are your best organic models but the dragon needs way better presentation. Your arcvis stuff is good especially the modern restaurant. Reinhardt, both likeness studies and the car are imo the weakest pieces on your artstation.


  • Taylor Brown
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    Taylor Brown ngon master
    Can you clarify what it is exactly that you'd like to be doing as a job?
  • Hench
    Can you clarify what it is exactly that you'd like to be doing as a job?
    Yeah sorry that wasnt very clear. I love modeling and i wanna do anything in that category 
  • Taylor Brown
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    Taylor Brown ngon master
    That still isn't very clear. Are you wanting to do rendered or real time? are you wanting to do film, games, arch viz, military / medical simulations etc? Having a clear idea of what you want will dictate the kind of feedback you will be able to receive for your portfolio / job search.
  • Nick_Medukha
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    Nick_Medukha polygon
    In my opinion, you should invest about 2-3 month in various turorials, just to understand what specialization you will choose - props, environments, characters, vfx etc. when you will do that, half of your questions will be self answered. 

    Then you can start making challenging artworks to develop your unique style, so everyone knows that if somebody needs a dragon, he should ask Henrik Fibiger for it :)
  • sacboi
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    sacboi high dynamic range
    I agree with Taylor, however regardless of targeted entertainment sector you've in mind finding employment just a quick scan through your Artstation say's a lot as to why the bump in the road, which is a confusing mix of creature/char sculps and arch/vis work plus the pieces that might interest a recruiter IMO are the MM car and Mech. So I'd ask what 3D modeling discipline specifically interest's you the most, Hardsurface or Organic?    
  • RyanB
    You aren't building on your strength which is architectural rendering.  Focus 100% on game environments and you will find a job much quicker.
  • Hench
    Thank you all for your replies, you've helped me to focus on a new portfolio piece that will be aimed at my new targeted role. Thank you thank you!
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