Hello, I've imported models from Maya 2013 to UDK Feb 2013, and the mesh looks like it exploded. I tried making sure that all of the normals are pointing the right way, everything is triangulated, and there's no problems with the mesh. I'm getting the following pretty image when I import the objects as an fbx.
Hi everybody I am inquiring if anybody would be interested in helping me out? I have made a map for Counter Strike Global Offensive that is a re-creation of the hotel from the hilarious British television show Fawlty Towers. I truly believe that I have nailed the look and feel of it very well, but it's missing something…
Hey guys, I'm a second year University student currently doing a Body modelling module and was just looking for a bit of helpful feedback and criticism. To start you off this is one of my concepts for the character. She's a demon vampire type creature with extended claw like fingers and toes, wings, pointy ears, fangs,…
i am in need of md2 models to use for a graphics program am making with c++ and opengl and directx(for windows). where can i find models on this site?(i am told its the best place to come for this sort of stuff):poly142:
TOFH: Alchemist is an Open World Third Person RPG set in a fantasy created setting known as the Realm of Eternity. In the Realm of Eternity, you will encounter different races, creatures, and locations to learn about and explore. Journey through the realm and uncover the secrets of the Alchemist. ‘TOFH’ is the abbreviated…
Just have a question on the (reform) paint deform tool in 3ds max. When I am using these tools to manipulate my model, how can I mirror my actions on the axis like in zbrush...and i do not mean using a mirror modifier... i could have swore I saw something like this and now I can not find it.
We are looking for 3D Moderler / Texture Artist to join our art team, helping out with 3D modeling and textures. We're looking for someone who is:* Eager to learn – someone who is hungry to grow as an artist and professional. * Fundamentally sound – solid understanding of anatomy, composition, lighting, and color value. *…
Hi, I've created a questionnaire to let me know how interested people like you are in getting objects around your house into 3D Models? If you're curious and want to know more, please answer the questions :) https://fredrik23.typeform.com/to/ZJSD1q
COMPLETION EDIT 4/20/2012: Well, it's about 2:30am on a school night and I just finished doing the specular and diffuse maps. I'm so happy with the way this thing turned out, and the only problem that I see with it is my poor unwrap causing some of the smaller parts such as the wheels to be very low resolution. I hope you…