Hey guys,
I'm a second year University student currently doing a Body modelling module and was just looking for a bit of helpful feedback and criticism.
To start you off this is one of my concepts for the character. She's a demon vampire type creature with extended claw like fingers and toes, wings, pointy ears, fangs, tail etc etc.
And this is my basemesh so far:
She will be quite toned musclularly, with big strong legs and hips and a slightly exaggerated torso area.
Uhm..thats about it. I look forward to see what you have to say!
Thanks.
Replies
The head looks to small from the front view.
So this is what I've got:
I've changed:
- Toned the legs down a lot so they are a bit more realistic. Her thighs, hips and bum are still supposed to be a little larger in proportion though.
- Checked and changed the scale of the head a little, not sure if it still needs a bit of tweaking?
- Larger image of the face to see the loops if anyone was interested.
Thanks again guys.
It looks the model will deform fairly well, but as always I recommend all beginning character modellers read this: http://www.pig-brain.com/tut02/tut02_01.htm
Im curious, the school makes you label and make weird renders to show your wip? Your stuff will look a lot nicer if you just show it with black wires and a grey background. And not weird glow comming from it. The time that takes you to make those fancy little effects, is the time that you could be tweaking stuff on your model. Just a tip, thats all.
Keep up the good work!
the side view is gorgeous love the curves you have there, one crit on that angle is that the bend in the jaw of your character is at the point where her neck meets her head, it should be much further back and a bit lower as well.