COMPLETION EDIT 4/20/2012: Well, it's about 2:30am on a school night and I just finished doing the specular and diffuse maps. I'm so happy with the way this thing turned out, and the only problem that I see with it is my poor unwrap causing some of the smaller parts such as the wheels to be very low resolution. I hope you guys enjoy the completed model! I'm off to create some more now that I've taught myself the basics of prop modeling! Please give me some critique on my work!
***OLD***:
Hey everyone, not much to really say except for that I used 3ds max, xnormal, photoshop, and now possibly mudbox to paint in a nice diffuse texture next.
Spent aprox 6 hrs in total doing this along side a tutorial on cgtuts plus. I'm trying to putt my own spin on things and making a bit unique and more closely tied to the reference image. So far, the most tedious part is baking normals, but damn does it ever feel good to have it turn out nicely
What does everyone think?
Replies
hope to see the textures soon
EDIT: How long would it take a professional to make a dumpster model like this?
In terms of time how am I doing?
Thanks for the suggestion, I'll fix the spec map when I get a chance to do so!