Hello, After years of loves for video games and arts, I finally decide to start my future path in 3D modelling. I just started courses online and practicing with Blender but my ultimate goal since I'm a child is to work at Blizzard in World of Warcraft. I don't know yet which one do I prefer; environment or character…
Assuming one doesn't have access to scan technology, how do people model assets like these at such a high level? Separate shapes for the bottom plastic parts of the shoe, subdivided, separate part for the main shell of the shoe & its flap, as well as separate cylinder-like shapes to make the laces? Booleans to make holes…
Hello! I´m character artist located in Slovakia looking for freelance job. At the moment I´m working on upgrading my sculpting skills (ZBrush) and I´m also trying to get into hand-made textures a bit (I could handle photosourced texturing - I just want to be able to handle texturing also the hard way). I am capable of: -…
Good evening everybody. I make 3d game model for my portfolio. I've never made 3d models for game engines before. This is my first experience. At first I'm very interested in to have a good wireframe. I have made two wireframes. The first wireframe is for Next-gen games and the second one is more simpler. Which one is…
Hi all So,I'm kinda new to Maya and I facing this problem which I can't find anywhere any answers to it. While i'm working,without even touch the Modeling toolkit, when I use the new mutli-cut tool from the marque menu and finish it leaves the Modeling toolkit ON with this new manipulator which I don't want and I have to…
I'm looking for someone who can model a cow and a sheep for populating a level. No specific poly-budget but it'll be used in a realtime environment with some of it's "fellows". This have to be kept in mind. I also need to have it animated. -> idle, walk, picking up gras / idle (just head down to earth and then rise it…
hello... can anybody direct me to a decent tutorial about creating and applying normal maps to lowpoly models?.. for instance, i am building a dwarf character at the moment and i'm about ready to start building his armor set. i have worked in Zbrush before and i know how i would create organic normal maps, but how would…
Hello everyone, We are still on the hunt for a seasoned low polygon character modeler to come teach at our school. If you have any questions at all please do not hesitate to ask. See the official job posting below. Feel free to check out some of the stuff our students are doing at our website.…
Hey I was just wondering if anyone knows any excellent tutorials teaching the process of creating a high poly model and then getting the normal map from it for use with a low poly model? Ideally using mudbox and 3Ds max. Cheers in advance
[Edit: Modelling and animating positions have now been filled. I am still looking for a skilled concept artist with a very unique and personal style. Remote collab is fine, but if you're able to meet in the LA area that's a bonus] I am looking for a freelance concept artist, character modeller and animator for the indie…