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Medieval warrior 3d game model


 Good evening everybody. I make 3d game model for my portfolio. I've never made 3d models for game engines before. This is my first experience. At first I'm very interested in to have a good wireframe. I have made two wireframes. The first wireframe is for Next-gen games and the second one is more simpler. Which one is better?

 I would like you to help me to make a good wireframe. 

 Materials have less importance for me at this moment.

Replies

  • Swaggernaut
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    Swaggernaut polycounter lvl 2
    Use the first one if you don't mind having many polygons in your models or if there won't be many of those soldiers during gameplay Since it has much better topology. Use the second one if you are trying to go for a more low poly approach.
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