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Normal maps for low poly models

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jmiles interpolator
hello... can anybody direct me to a decent tutorial about creating and applying normal maps to lowpoly models?.. for instance, i am building a dwarf character at the moment and i'm about ready to start building his armor set. i have worked in Zbrush before and i know how i would create organic normal maps, but how would you go about creating finer details for linear objects such as the mail he will be wearing.. creating sharp creases and beveled designs?... i've never taken a model to this extent before, i have only ever hand painted diffuse/spec/bump maps, but it is something i'd like to have under my belt.. if anybody could lead me in the right direction, i would greatly appreciate it.. thanks... here's my progress on the piece so far..

dorfprogressab8.jpg
Shot at 2007-07-27
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