Hello , I wanted to make some architecture things ( always for skyrim :) ) and I was wondering where coudl I read about guidelines for creating sets for walls , buildings , towers and whatever other architectural element I may need ... but I want them to be snappable into position and work well one with the other in order…
Hey everybody, this is my inaugural post on the forums here at polycount. I'm a 2nd year Modeling student at George College in Toronto, Canada. I had some free time today and finally got around to modeling Captain America's Shield from The Avengers. Its just a Hi-poly model for now, i plan on making a low-poly/textured and…
Hello again guys! Im currently trying to think up a way of using a mix map but having 3 different textures in the specific area instead of what seems like the set limit of 2. This is probably something a 'noob' would ask but then again, thats me all over! So please if you know a good way to add a path layerd over the dirt…
Hello! I am currently working with G Fur plug in for UE4, and need to make Spline guide to chose the direction of the fur. ( http://gim.studio/gfur-user-manual/#1511115919194-c6e95b4a-d9a0 ) On Maya, all the hair plugin i know cannot create guides (converted later in splines) from the vertices, and i'm forced to use…
Hello : I am 3D Environment Artist with more than 10 years of experience in various 3D fields like : - Game Environments and Props. - Architectural Visualization Both rendered and real-time using ( Unreal Engine - Unity3D ) - Virtual - Augmented Reality ( Real-Time ) projects . Please Check samples of my work here :…
Hi my names Josh I graduated from S.C.A.D and im looking to find a entry level work where i can grow and develop as an artist. Skills Concept Art Visual Effects Modeling Texturing Painting Baking Hard Surface Modeling Organic Modeling Software Adobe cc Maya 3DSMax Lightwave 3D Blender Z brush Mudbox Images Model with non…
So I finally want to give making a udk scene a shot! But for some reason 3dsmax exports the meshes to small or something? I kept the rule of thumb that a male is about 96 unit tall, this is where I based my scene blockout on.But the problem is, for some reason it's to small when I place it in my UDK scene.. Did something…
Hi everyone! I'm a game artist student, and this is the first time I join a polycount contest, I'm glad to be part of it! I'm planning to make a room of a witch's house, the laboratory. It's the favorite place of its inhabitant: it contains strange objects, and one of them is an old chair that once belonged to an ancient…
Hey everyone currently working on a car model, but been having some trouble. As many of you know the model has to be very smooth for highlights and such. My problem is that even with turbosmooth, my mesh still looks bumpy. I know this because of edge flow but is there any way I can avoid this or is a lot of tweaking…
Was watching the Hellboy tutorial and checking out all those nice head SDK's everyone was putting out.. Anyhow, is there a quick way to get into that? It's been so long since I've touched texturing I'd like to quickly get back into it, and would love to be able to just open the 3dsmax and photoshop or Maya and switch back…