Hello again guys!
Im currently trying to think up a way of using a mix map but having 3 different textures in the specific area instead of what seems like the set limit of 2. This is probably something a 'noob' would ask but then again, thats me all over!
So please if you know a good way to add a path layerd over the dirt and grass as illustrated in the screenshot let me know. Thankyou!
Program : 3dsmax
PS : ignore shoddy textures, this is a test.
Replies
Then you can Mix the dirt and grass in one slot, and Mix that map with a path texture in the other slot.
If you were gonna go with brick like that, I wouldn't use a Mix map, I'd just model the pathway out of quads and use Face Mapping to quickly set up the tiling brick texture, that way it'd follow the curve of the path. And you also wouldn't need a Mix map for doing it that way.