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Car modeling

Hey everyone currently working on a car model, but been having some trouble. As many of you know the model has to be very smooth for highlights and such. My problem is that even with turbosmooth, my mesh still looks bumpy. I know this because of edge flow but is there any way I can avoid this or is a lot of tweaking involved? I tried the relax modifier but it messes up the rest of my mesh. Any help would be appreciated or if anyone could direct me to good tutorials. I use 3dsMax as my modeling package.

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