I am currently working with G Fur plug in for UE4, and need to make Spline guide to chose the direction of the fur.
On Maya, all the hair plugin i know cannot create guides (converted later in splines) from the vertices, and i'm forced to use 3dsMax.
Is there any technique de create those splines from the vertices on maya? On XGen or another plug in? Am i missing something? Thanks a lot!