Hey Polycount! I decided to start a new personal project and I want to share my progress with you. I liked the concept and I decided recreate this station foyer. This environment is not big or very complicated, so I want to focus on lighting and recreating the mood of the concept. And it will be a warm-up before next a…
Based on concepts by Alexandr Pascenko. I mix and matched a couple of his concepts into a character I wanted to create. I dont make male characters often but I wanted my next low-poly character to be male, and Alex's concepts are pretty awesome! This is where I'm at with the High poly so far, a couple days work , mainly…
Hi everyone! Im doing this environment I found in the internet, its some kind of workshop, which I find really funny to do. Its a concept of a short film called the ottoman I think. Im planning to make it in a kind of realistic way. I'm also changing some of the texture styles, like the floor and the walls ones that have…
Current progress: *** Original Post *** The concept: Current progress: I had commissioned this concept art for a miniature game, but also needed to redesign the clothing and have a high poly on hand for promo art. So while sculpting the miniature version, I'm forking off a version to turn into game art for my portfolio.…
So for the last few days I've been following this contest, and I decided to give it a shot myself. I ran through a few different concepts before settling on one I liked. I decided to create my own concept for a Diana skin, based on classical Greek and Roman mythology. I'm a classics student and I figured Diana needed some…
For the contest I'm doing Jinx. I love the whole concept behind her. Ever since I first saw the promotional video they did for her, I've fallen in love with her character. I'm right now rough drafting a few concepts and weighing the one I feel has the most meat. I'm right now leaning towards the middle one the most.…
My portfolio lacks one atmospheric environment and I am trying to fix that by doing a atmospheric scifi hallway (UE4). I chose Jarkuzy concept as a quide/reference since I love the pillars on the right and the concept gives me some freedom as well. Concept (by Jarkuzy): Original link:…
Wow! Thanks a ton for the advice! My intentions here are strictly to show a high level (hopefully) of modeling and texturing skillset. This IS a model.. however.. I believe it is a conceptual model that was painted over in photoshop. (I could be mistaken) I realize the design is very scifi and fantasy at best.. probably…
Hey there, I'm happy that you keep at it. Nice work so far. Here is some feedback if you don't mind: - as you said you'll care about the mesh optimization later on. (which I wouldn't suggest because it will likely cause some additional rework in your textures later on) Concerning your polycount of about 135000. It is HUGE.…
I really dig the concept, Sorken and your scene is well on its way to replicating that :) *Deep breath* With regards to the overall colouring of the scene, you've got it pretty close - with grungy greens and greys. Although your scene appears to have a fairly uniform value overall. If you blur your vision and look at your…