Hey all, i've been working on this the past week in an attempt to learn the unreal engine and boost my portfolio. It's based on some concept art from deadspace. Any crits or comments are of course welcome. The exterior rocks and sky are from unreal but everything else is done by me. I set myself a deadline of 7 days so i'm…
Ok so Im working on a high poly mesh soon and my question is in regards to the end near the texture phaze what I want to do is when im done with my high poly I want to project out some textures of photo real faces onto the characters head from multiple angels, and when done export it into xnormal and bake out its high poly…
Hello all, So I have this sculpt: And I need to now make a low poly version and I'm trying to figure out the best process for this. First I decimated the mesh as low as I could (if that's the right thing to do?) I keep some extra polys around the complex areas. Then I heard the best thing to do was to use ReMesher so you…
been doing quite a bit of work in zbrush recently, ive got quite capable at sculpting etc but now im trying to get my head round doing tiling maps, im almost there but i have a few missing links in my workflow thatare somwhat stopping me dead. my workflow resize document to 1024x1024 - create plane - subd to 1mill polys…
Hello, Been working on this for a while now and suddenly remembered Polycount was a thing. This is Diffuse/Normal at the moment with a spec coming later most likely. I really should get on with PBR on my next project. Any critiques n stuff are welcome. There is also a weapon and shield I've done which will be posted in the…
So I was on my way to work and caught on the radio that the videogame "law and order" (based on the US TV series) has been banned becuase it uses a CCTV image of James Bulger being abducted before being murdered. They said the image was used as a wall poster within the game istelf. I can't find a related article to this on…
Basically Ive applied a skin modifier (bonespro) to my mesh.. and wish to use a CTRL+L like function to select the entire head and helmet of my character In order to address the weight issues of that area - when previously attempting to select the editable mesh to access the element selection option, a warning came up…
as the title said i have win xp 64 bit , everything runs fast etc except mudbox 1 wich clogs at 200 000 polys and gets impossible to work on , has anyone have trouble with mud1 in 64 bits ? i also tried changing graphic card drivers etc but so far no good , its really frustrating :(t thanks in advance !