been doing quite a bit of work in zbrush recently, ive got quite capable at sculpting etc but now im trying to get my head round doing tiling maps, im almost there but i have a few missing links in my workflow thatare somwhat stopping me dead.
my workflow
resize document to 1024x1024
- create plane
- subd to 1mill polys for 1024 map
- fill layer (this is maybe where im starting to go wrong)
- drop into projection master
- make pretty patterns,
- offset image to fill seams
- pick-up
- agggggggghhhh the mesh only contains the part of the screen filled by mesh befor filling the layer, not the fully tilable lovely thing ive just made.
basically what im asking is can you resize the mesh to fill the document extents or is there another way round this?
annoyingly this nearly a fantastic way to work........nearly
Replies
Then you can apply a "Normal Material" (the multicoloured one) and GrabDoc the image to save it as a normalmap texture, and apply a standard material and render to get AO/cavity map.
You don't really have to use 3d model "Tools" or Projection Master or Fill Seams or anything. Just treat the document like you would with a Photoshop one. Use layers and stuff.
1- i get a pixel wide seam down the sides ????? doesnt appear in the doc,
2- id like a mesh so that i can render out other maps etc after like ao mat IDs etc
3- i was hoping to render down to 3d tiled objects, say a cliff face with some undulation in it or a cliff edge, then patch these together and warp them in 3d package.
Alex
I still want to know though is there a way of making your full canvas 3d
thanks for the help