Ok so Im working on a high poly mesh soon and my question is in regards to the end near the texture phaze
what I want to do is when im done with my high poly I want to project out some textures of photo real faces onto the characters head from multiple angels, and when done export it into xnormal and bake out its high poly source onto a low poly diffuse....
but mainly I want to know for 1 , how do I setup textures in zbrush to do this?
2: does xnormal support this feature to bake diffuse channels (vertex paint?) of the high?
I usually do it all by hand in photoshop but I want to try new alternatives ive heard/ seen online. I want to try to integrate them into a new workflow/pipeline at my job if its possible
Thanks again !
Replies
should be just the thing for your first issue. will most likely require some fixing by hand afterwards, but it's really fast and quite nice. you just need to have UVs on the model, but GUV or AUV tiles from inside zbrush do work.
hope that helps