What Are You Working On? _adamturnbull AlecMoody Alex8700 Antone_m Bedrock Ben716 Benkeeling Bill Lumbergh Chaouch Chillydog3D cmc444 model Cordero danipanteez DsculptStudio Eddy Shin ErikNilsson garriola83 Generic_Human jarsef joarwho katzeimsack KurtPoly LoganFeliciano lotet luis_omar model Mafubash Manhwa Marco Splash…
Hi Polycount! I created a Substance project in 1.7.3. I then had to use another PC, and moved my file to that PC, except that PC uses Substance Painter 2. Upon opening the scene, my entire PC will freeze, and it's pot luck whether I'll be able to do anything in the scene or have to hard reset my PC. I've updated my GPU to…
Hello there :) I got a few questions that i'd like to ask you guys to help me with :) Im starting on a Hoth Snowspeeder model as seen in Star Wars: The Empire strikes back. I would like to model and texture a model that would have around the same standard as a modern triple A game such as the new Star Wars Battlefront…
Hi Polycount, I've been studying and working in the 3D industry for many years now, but I'm trying for the first time to do a full real-time character from A-Z. I decided to try making a character based on a drawing I did many years ago (to simulate a sort of production environment and try to remain faithful to an idea),…
Hello everyone! I am new to Polycount and 3D in general and so I would really love to see any critique and maybe some tips for a newbie. My idea was to make a female goblin character sculpt, full-body and, eventually, "game-ready". This is a face sculpt I've made in zbrush several months ago after which I've moved to…
Hey fellow 3D folks! I'm a Game Art student from Germany who wants to specialize in Character Art. I'm a little timid about my stuff, but following the advice in John Troy Nickels Character Art Podcast, I'll get this out here now and see what you think of it. So this is my first Polycount post ever! :) Now let's get to the…
Hey Polycount! Thank you so much for taking a look at my Sketchbook. My name is Will, I love games, and I am a 3D Character Artist with a Bachelor's Degree in Game Design and Development. While I am currently seeking a permanent position with a game development studio, I am also open to freelance contracts. I would love…
Hello, polycount community! This is my first post so hope I am not breaking any rules and am posting this question in the right place..... Anyway, I was wondering what would be the proper and efficient way of building a large map with some boundaries. I was looking to build a forest with a few mountains and a…
Hey guys, my latest arms race / deathmatch / aim map for CS:GO is finally done and can be downloaded from the Steam Workshop. I've teamed up with Stefan "Neahc" Irmler to create a small arena map with 3D scanned meshes. He made all trees and hunted down some really nice rocks in the Harz Mountains. I've retopologized,…