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Of goblins and newbs

polycounter lvl 2
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OtterBlotter polycounter lvl 2
Hello everyone!

I am new to Polycount and 3D in general and so I would really love to see any critique and maybe some tips for a newbie. 

My idea was to make a female goblin character sculpt, full-body and, eventually, "game-ready". This is a face sculpt I've made in zbrush several months ago after which I've moved to sculpting the body, clothing and etc. and then shifted my attention to other things.

Now that I've learned a bit I thought about getting back to her and before going anywhere with the sculpt I'd love some advice on certain matters, namely:

1) How do you handle intentionally disproportionate characters' anatomy? As in, is there any way to make those elongated features look feasible or at least fitting?

2) I understand that at this point it may be a bit pointless to ask that, what with the lack of details, but does it look, er, female enough and if (unsurprisingly) not could you maybe somehow ensure that through the face structure alone, without relying on explicitly feminine makeup, clothing or some such?

3) And, finally, how much more detail should I try to sculpt before switching to textures etc.?

That's about it for now, I guess. Thank you for giving me some of your time and any sort of feedback would be really appreciated!

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