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Hoth Snowspeeder Triple A game model questions

Asim7
polycounter lvl 10
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Asim7 polycounter lvl 10
Hello there :)

I got a few questions that i'd like to ask you guys to help me with :)

Im starting on a Hoth Snowspeeder model as seen in Star Wars: The Empire strikes back. I would like to model and texture a model that would have around the same standard as a modern triple A game such as the new Star Wars Battlefront game. I will be using 3ds Max for the modeling, and hopefully i'll put it in Unreal 4 to play :)

For this im wondering what kind of polycount i should go for? Is it even important? Still a rough estimate would be nice :)

Im also wondering if i should model the interior of the Snowspeeder? What kind of quality interior if at all, do you think a modern AAA game like Battlefront would have? How much time and quality should i put in compared to the main model?

Also, i'v had some problem using Symmetry when it comes to texturing and normal maps. Should i unwrap it while it's split, and layer them on top of eachother. Or should i unwrap the entire model for normal mapping?

Hopefully my questions make sence to you all :D I appreciate any help i can get, or if you need any more info or pics from my work.

Thanks.

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