A while ago Unity introduced this: https://blogs.unity3d.com/ru/2019/02/14/procedural-stochastic-texturing-in-unity/ Since that I have asked whether SP/SD has a similar feature on the allegorithmi forum, but I received no reply. Does anyone know how something similar can be done in SP/SD?
Hello all. I've a texture issue I'm stumped on. I have a simple displacement shader and diffuse on the character, but it's not rendering properly. The viewport 2.0 render looks good, but the actual render doesn't. Does this look like an issue you've seen before? This is rendered in MR, with a default sun and sky setup.…
Hi, I have very little experience in maya and want to bake some mid poly textured and normal mapped models onto a low poly model, similar to here http://www.polycount.com/forum/showpost.php?p=1590084&postcount=320 Can someone tell me how? or direct me to some tutorials that cover this?
Hi, I asked this over on the Allegorithmic forums but didn't get a response so I'm going to try here as well where there is a bit more activity. Is there any way I can use the Transferred Texture from Mesh baker to transfer a normal map from one UV set to another? If you do this in 3DS Max's Render To Texture tool, it…
I am 17, and I have been experimenting with 3ds max for a while because several years ago my dad used 3ds max for his engineering job, and he had a copy of the 2003 edition, and I played with that a little. Then I got a student license of 3ds max and was able to start seriously working with it. But being as I'm still in…
My team and I are seeking one texture artist, and one level designer. Your responsibility would be, as a texture artist, would be to hand-paint pre-unwrapped models. As a level designer, your overall goal would be to create and maintain an art direction that most resembles something from "Ni no Kuni". In terms of…
this is my second attept to make a seamless texture, Im using krita. Any advice? About the seamless, Im trying to end it first, then use gimp to make it seamless. tried to extend the first rock (upper right) the big one, and modify the others.
Why is my baked AO showing up as though I cranked the levels all crazy? The texture is perfectly smooth but when brought into MAX...this is what I see. I usually test in UDK but UDK keeps freezing my computer. SIGH!!!
Can anyone point me to a list of Export Texture Filename Patterns for Substance Painter and Designer? The default Substance Designer Export Images identifier uses whole names like normal, roughness, metallic et cetera. I would like to use single letters instead: N, R, and M correspondingly. I would also like to explore…
I'm trying to make a brushed bronze texture for a prop I'm messing around with, but the problem is i want the brushed to follow a curve. my current technique was to add noise then motion blur it. That game me good results on like 80% of the prop, but places where the mesh curves it looks REALLY bad. Anyone have a good…