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Procedural stochastic texturing in Substance Painter

cubrman
polycounter lvl 6
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cubrman polycounter lvl 6
A while ago Unity introduced this:

https://blogs.unity3d.com/ru/2019/02/14/procedural-stochastic-texturing-in-unity/

Since that I have asked whether SP/SD has a similar feature on the allegorithmi forum, but I received no reply. Does anyone know how something similar can be done in SP/SD?

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