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Looking for Texture Artist & Level Designer for Turn Based RPG

polycounter lvl 11
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Zeemis polycounter lvl 11
My team and I are seeking one texture artist, and one level designer. Your responsibility would be, as a texture artist, would be to hand-paint pre-unwrapped models. As a level designer, your overall goal would be to create and maintain an art direction that most resembles something from "Ni no Kuni". In terms of responsibility, your roles as a level designer would be to create an overworld, local maps and battle fields based on our premade models as well as materials.

We have a thought-out fourteen-page game design document outlining gameplay specific mechanics, as well as other necessary content that we would be willing to show to interested inquirers.

We are now creating assets to be used in-game, as well as a playable prototype that'll be seen on a kickstarter campaign coming soon. If you are interested in working with 9 other highly talented individuals (ranging from 3d artists, level designers, music composers, etc), send me a message directly on here, or a friend request over Skype.
Skype: Zemious

Unfortunately, this position is unpaid. I wish I could pay all 9 members of the team just like I wish I could be paid. We work out of our passion for classic turn-based RPGS, stuff seen back in the SNES/PSX era. If RPG's in general are not your passion, this position might not be for you.

Thank you for taking the time to read over this! Hope to speak with you soon!
Sincerely,

Graham Smith
Project Lead, 3D Artist
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