I'm trying to make a brushed bronze texture for a prop I'm messing around with, but the problem is i want the brushed to follow a curve. my current technique was to add noise then motion blur it. That game me good results on like 80% of the prop, but places where the mesh curves it looks REALLY bad. Anyone have a good technique.
P.S. re-uving is NOT an option
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EDIT: Just saw that re-uving is not an option. What a shame. Disregard my post and good luck :P
then create texture like the one above - with straight lines (can be black and white only - it's only the directional lines that we want - apply to you geo - make sure to change map channel in mat-editor to 2 - then bake out your colour to new map - using map channel 1 - you should get nice brushed effect following curvature of your element
it seems far fetched walk-around - but i dont think you have to do it for every single bit of your map - just the most prominent and should be ok
cheers and good luck
f.
Thanks