Hi! I want to improve my
lighting both technically and artistic, so I will challenge myself
with some different types of lighting. The main focus will be to take
reference and recreate that as good as I can. Adding some things that I think improves upon it. First challenge
is to recreate some lighting scenarios from Taboo.…
Hello, I know there is no specific answer to this question, but in your opinion, what are the best colleges to study a graduate that can give me professional quality in modeling and sculpting (best teachers and job opportunities)? Also, if they are public schools or offer scholarships to international students, it would be…
Hi all. Looong time since I posted on polycount! Here' s a real-time study I did to learn a bit more about character art as I'm pretty tired of environment art in my spare time. Sculpted in zbrush and rendered in toolbag 3. Texturing was done in Photoshop and Mari. Couple more pics on my artstation:…
Hey guys, I am actually studying the male and female anatomy, I did some sculpt and I was looking for advices and criticism. Here is the male anatomy: Attachment not found. I'm trying to show the muscle but I want to keep him just a little above the average man, like someone who would have been working out but stopped for…
So decided to make some material study before jumping in the Riot Contest. Always wanted to see what CE would pull of. Rules: I was trying to see what I could "pull out" of CE with only using shader parameters. That is why: 1-) Only one random texture from google. Use PS to iterate necessary normal and displacement maps…
hi polycount this is my latest male head study i did use "ryan reynolds" as a refe yeah i did try capture his likeness at first but thin i switch to only focus on head\forms but now it's looks to me it's correct and this point that i am afraid off so please guide me what is wrong about the forms anatomy and what is to…
It has been quite a while since I've posted any personal work. I've been very very busy working on an amazing project that I will hopefully get to show soon. I wanted to get back into studying the figure, this is essentially a 3D master copy of an amazing figure painter Serge Marshennikov. The only Photoshop touch ups I…
Hello! I'm hoping to start out in the games industry! My main goal is to become a character artist and to that end I have begun overhauling my portfolio to be nothing but characters in order to show off my best range of work. I still have a lot to learn so what I was hoping for was some critique on a study I completed…
Hi there! After studying the male anatomy I decided to give a shot to the female one so I'm making this bust to practice female faces and here it is what I have so far. However, I'm struggling to make the "wool hat". I created the piece below in 3ds max and exported to Zbrush in order to make the "base" of the hat using…
Hello Polycount! I've decided its finally about time I actually start getting involved in the online CG community. Only been doing 3d stuff for about a year, and I've worked on a few characters and other miscellaneous projects in that time. But I still feel like a total noob when it comes to anatomy. So I decided to go…