Hello Polycount!
I've decided its finally about time I actually start getting involved in the online CG community. Only been doing 3d stuff for about a year, and I've worked on a few characters and other miscellaneous projects in that time. But I still feel like a total noob when it comes to anatomy.
So I decided to go more in depth on some anatomy study the other day. This is what I got so far. I don't plan on touching the hands, feet or head for now, and I still need to finish up the forearm muscles. But otherwise, how does everything else look so far?
Any feedback would be much appreciated, thanks!
Replies
I implemented all of your suggestions. But I'm not sure that I'll super in depth to make it properly realistic. I'm mainly just working on this to help solidify and expand my understanding of anatomy as it is. Like muscle names, locations, what overlaps what, bony landmarks, ect, ect. After I'm happy with this I'll move on to working on characters with skin and fat.
Changed the material and got more angles. Any other issues popping out? (Do the triceps look a bit deflated, I just noticed now)