Hi there!
After studying the male anatomy I decided to give a shot to the female one so I'm making this bust to practice female faces and here it is what I have so far.
However, I'm struggling to make the "wool hat". I created the piece below in 3ds max and exported to Zbrush in order to make the "base" of the hat using micromesh. However, when the BPR is not converted to geo yet, it can be seen some lines indicating that the pieces are not welded. Once I convert it to geo, I use the WeldPoints tool however, I get these annoying holes in the mesh. Does someone know what I'm doing wrong?? Thank you in advance!
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I think I'll use nanomesh, I hope it goes better than micromesh
Baked and textured in Substance and exported to Marmoset Toolbag to make a quick preview. Finally I made the hat using the scarf wool material from Substance Painter that I think it looks pretty good.
Right now I'm focusing on the hair, I could add some highlights in the ends.
The color skin is something that still worries me due to the fact that I would say it looks good on my monitor however when I see it from my phone screen it looks way darker...
Higher res at artstation.com/artwork/KLADB