Hey guys, I just finish my new Coffee Shop model and you can check more about it and the process on https://www.artstation.com/artwork/ybA5an I hope you like this new model and series, let me know what you think and if you have suggestion or question. Best wishes. - Aender Lara https://youtu.be/eJv9mxf-GcQ
I was recently contracted to produce a tshirt for the San Antonio Motorcycle shop. The brief was aimed at helping increase awareness of the store's growing selection of Vespa scooters, while aiming at a target audience with a hipster aesthetic and interest in MOD scene. I started by gathering up a wide variety of reference…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…
Hello everybody! While learning Blender I decided to recreate Bethany Kings shop concept art in 3D using Unreal. At the moment I feel stuck with my progress and I would really appreciate some feedback. Below you can see the scene I am currently working with. I think that I am struggling mostly with the emptiness of the…
In other words i think im missing the obvious... Ive been reading over some of the normal map tuts suggested in my project thread (Poop's and Andrei's), and after looking them both over and comparing the information, i decided to do some test bakes to see if i can wrap my brain around it all. So: - The low is unwrapped, is…
Hey all, This is my latest piece, the Traveling Magic Shop! Let me know what you guys think. You can also view it on the Marmoset Viewer, check it out: https://www.artstation.com/artwork/g9LDK Concept art by: Gabe Kralik: https://www.artstation.com/artwork/QaWJr
First, assign a checker material to your object. It helps if you make it two shades of dark gray, rather than black and white, because you'll be able to see the face edges better. Then... 1. Apply an "Unwrap UVW" modifier. 2. Click the "Edit" button so you can see your UVs. 3. Go into Face sub-object mode. 4. Select the…
Hey guys. So I just got done modeling my first character in zbrush (4R2). In the end it topped out at like 21 mil points with 80 subtools. My next step was to decimate it so that I could bring it into Maya but I keep running into problems. First error I got was that I would click pre-process all and it would say that I…
This happens quite often, things are working alright. Then one day you open the substance file and you have stair stepping on your normal maps. Any way to fix it without changing the file?