Hey guys.
So I just got done modeling my first character in zbrush (4R2). In the end it topped out at like 21 mil points with 80 subtools. My next step was to decimate it so that I could bring it into Maya but I keep running into problems.
First error I got was that I would click pre-process all and it would say that I have duplicated named subtools. Which is not true. But then I just decided I would merge them all together with SubTool Master and then preprocess it.
This brings me to the next error. Everything seems to go fine until it says "computing mesh" or something like that. A little ways into that it gives me a pop up from Windows say that "DecimationMasterApp64.exe has stopped working".
I have tried only processing parts but I still get the same issues.
Can anyone help me!?
Thanks!
Talbot
Replies
So now I'm going down one subtool at a time. And I'm up to 90 subtools now. ugh.
But I did find one and was able to fix it by just running dynamesh to clean it up.
Anyway there is still time for something to go wrong.
but it sounds like your issue was just plain brute force polies.