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I lost my sunglasses on top of my head

In other words i think im missing the obvious...

Ive been reading over some of the normal map tuts suggested in my project thread (Poop's and Andrei's), and after looking them both over and comparing the information, i decided to do some test bakes to see if i can wrap my brain around it all.

So:

- The low is unwrapped, is all one smoothing group, UV's are offset, and map channel is 1.
- High was cloned before adding detail and sits in the same space as the low. ( The Low had been unwrapped first, but i reset the high poly version's unwrap back so it sits inside the UV square again )
- cage was snapped to the high and then pushed till it sits just outside the high with no intersections.

and here are my Render to tex settings:
rtttroublein9.gif

Problem is i get a black map. Nothing.

So what obvious setting or step did i miss?

Id so like to understand MAX's Render to texture before i even consider something like xNormal or the like.

Rawr!

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