Hello everyone! This is my first post here (although I'm always reading other posts :P) I'm an animation student (although I wanna work in video games but there aren't any related careers here) and my partner and I are working on our thesis, which is of course an animated short. So I wanted to ask for feedback on a very…
Hello, I realize this is a broad topic but is there a way to create materials in Max that will look close to what you can get with a basic setup in UE4 for instance? I have been toying with UE4 for some time now but only recently started looking into Max's material editor capabilities. I find the standard material input…
Hello Radiance. I'm using your very cool shader on a small terrain in Marmoset. I'm hoping to use masks generated in Substance Painter to blend in materials on top of the base material. My problem is, although I can increase the tiling of the top two materials, when I increase the tiling on the base material my masks tile…
Hey guys! I'm having an issue with reflective materials (i.e. Car Paint shader) with an HDRI scene in MAX 2012. I'm rendering in mental ray and when rendering with a standard material applied, everything is fine...the lighting is spot on. However, when I apply a car paint material or other reflective material, the object…
Hi everyone! I just want to show smart materials which i've done. There are 24 of them in total. I'm sharing 4 of them for free here https://www.artstation.com/artwork/oma0q and a big set of random materials for $5 here https://www.artstation.com/artwork/qGEwz ------------------------------- 4 free…
Hello! I have several texture sets in my HD and I would like Unreal Engine to import them all and automatically create a material instance for each of them. This material instance should be based on a master material I have already created. My textures already follow a specific naming convention, with prefixes and…
I would like to make a crystal Material and a ice material: ICE Crystal: except that I know myself as materialBut I am unable to find for this. Could you help me find a way to create this material? (sorry for my bad english:()
Okay, here it is quick. I'm starting to work on custom substance painter smart materials "spsm" file type and I've got some noob questions. Substance Designer-SD Substance Painter-SP My workflow is: 1.SD- Create material 2.SD- Export 4K PNG 3.SP- Import textures and apply them to fill 4.SP- Create custom generator 5. SP-…
Hello, So I’ve done some minor research but I haven’t been
able to find anything really solid about creating meshes for use in a game
engine – Unreal Engine 4 to be exact, and what I was looking for was how to
create materials that would be seamless for multiple mesh types. Does this just
boil down to making sure the uvs…
I created some custom materials and wanted to save them in my project folder so those materials can be saved to source control. However, I see no way to load those materials. I didn't see a browse button anywhere. I have to copy them to the quixel materials folders for them to be usable. Is there a way to do this and I…