Hello!
I have several texture sets in my HD and I would like Unreal Engine to import them all and automatically create a material instance for each of them. This material instance should be based on a master material I have already created. My textures already follow a specific naming convention, with prefixes and suffixes, which I believe could make things easier.
So, does anyone know if there is a plugin/script for that in Unreal Engine? I've tried using Quixel's Bridge, but it generates its own master material, which is way more complex than what I need.
Replies
replace the master material contents with something you like
make an editor utility - you can do that with blueprints
or for bonus points - do it in python
Blueprints and scripts seem to be the solution. But unfortunately, I'm currently only skilled in hard surface modeling, and my Python/Blueprints skills are almost null. This is something to be improved on, but by this time, I'm trying to know if there is already a solution out there.