I have several texture sets in my HD and I would like Unreal Engine to import them all and automatically create a material instance for each of them. This material instance should be based on a master material I have already created. My textures already follow a specific naming convention, with prefixes and suffixes, which I believe could make things easier.
So, does anyone know if there is a plugin/script for that in Unreal Engine? I've tried using Quixel's Bridge, but it generates its own master material, which is way more complex than what I need.