Hello,
I realize this is a broad topic but is there a way to create materials in Max that will look close to what you can get with a basic setup in UE4 for instance? I have been toying with UE4 for some time now but only recently started looking into Max's material editor capabilities. I find the standard material input names confusing and I have a hard time figuring where to plug my textures - is it even PBR? I could skip prototyping my material in Max but I like to do this as I model and I just found out that upon exporting a fbx model with mats applied Unreal will import everything from the get go, which I think is pretty neat.
I've been digging in the autodesk knowledge base but so far I'm still in the dark.
Replies
[ame]https://www.youtube.com/watch?v=JlzDIacosRA[/ame]
Just make sure to disable the gamma in 3dsMax viewport when using it or the results will not look good.
(the shader does a more suitable tone-map in the shader itself)
Edit: and then I noticed your name, shaderfx probably not a coincidence