[3ds Max] is standard material PBR...?

polycounter lvl 3
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Mant1k0re polycounter lvl 3

I realize this is a broad topic but is there a way to create materials in Max that will look close to what you can get with a basic setup in UE4 for instance? I have been toying with UE4 for some time now but only recently started looking into Max's material editor capabilities. I find the standard material input names confusing and I have a hard time figuring where to plug my textures - is it even PBR? I could skip prototyping my material in Max but I like to do this as I model and I just found out that upon exporting a fbx model with mats applied Unreal will import everything from the get go, which I think is pretty neat.

I've been digging in the autodesk knowledge base but so far I'm still in the dark.


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