Hello there, I'm Jacob, character designer and illustrator. I have 5 years experience working with indie rpg game developers. My work has been featured on 3 successful Kickstarters, 2 digital product launches and published indie comic. I specialize in fantasy concept design and I have worked with companies like: Feather…
Hello! I'm a 3D generalist who worked in two game studios.
1) Mob Entertainment - on the game Project: Playtime. On character creator position.
2) Elmoreden game. This project is still in development. I left because they were late with payment. Position: technical artist - rigging, skinning, implementation in UE 5.3, work…
Hi there ! I would really like to improve my texturing skills at the moment, and I see a lot of these artists who worked on Wayfinders, with this really beautiful graphic style. I would like to be able to get closer to this result : https://www.artstation.com/artwork/Ev85PN But I wonder what workflow they used (PBR or…
Hi!I am having an issue with Maya 2018 and two vertex/Connect and getting this error msg: Error: line 1: Cannot find procedure "dR_multiCutTool".The TTools tip for MEL SplitPolygonTool brings a small window with instructions to click&drag,which I do... nothing happens.... Any clue? Thanks for any help!LAOMUSIC ARTS
I went back and redid the texture and lighting for my weapon and posted it all on ArtStation (https://www.artstation.com/artwork/qezm4R). The "macro" I applied might be too subtle on the weapon's frame but it is something that I now keep in mind for my textures (thanks Shrike). Here are some shots:
All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World. Hello. My name is Artem Osadchyi, and I am a Technical Artist. I would like to showcase the developments on the S2UE project that I worked on in early 2023. Additional Information: * Procedural materials created using Substance Designer and…
Hi everyone!This is my latest 3D project, a fan art of Nidalee from League of Legends.I really enjoyed working on it, reimagining what she would look like in a closer Camera setting rather than top down.Hope you will like it!for turntable and higher quality images:ArtStation: https://www.artstation.com/artwork/n0GVqK
Hello! I'm working on a project using the Standard Pipeline in Unity.The artist has sent the follow textures along with an .abc grass mesh: But we have been using the Autodesk Interactive Shader which looks like this:Where do the Displacement, Opacity, and Translucency maps go? Should we not be using the Autodesk…
EDIT: Thank you to everyone who has applied. We're currently going through the portfolios and will reach out those who fits the requirements soon. Hi, I am the design director at a small boutique company called Innovation Works. My company specializes in making functional apps, prototyping, virtual reality, augmented…
Hello fellow Polycounters! I've taken the feedback I've gotten to work on lighting/rendering. I've also added new pieces to my portfolio. I would love to get some feedback from you guys. You can find my portfolio at: https://www.artstation.com/artbyfan My previous progress thread is…