Hi there !
I would really like to improve my texturing skills at the moment, and I see a lot of these artists who worked on Wayfinders, with this really beautiful graphic style. I would like to be able to get closer to this result :
https://www.artstation.com/artwork/Ev85PNBut I wonder what workflow they used (PBR or Handpainting ?)
Does Game industry still use Handpainting, knowing PBR workflow is faster ? If this is handpainting, is it still possible de get a similar result with Substance painter using PBR workflow ?
Any tips or advices ?
Thanks for your time.
Replies
The artist listed substance painter as software they used, so yeah.
More on our wiki here: http://wiki.polycount.com/wiki/EnvironmentSculpting
See also http://wiki.polycount.com/wiki/OrbCrasher
what people call pbr texturing is a set of standards that your textures need to fit in order to not upset a physically based rendering solution
how you generate the textures is completely and totally irrelevant
Also, you can cheat PBR rules, just like you can paint normal maps if you want. Once you gain an understanding of the tech, you'll find it's bendable to achieve what you want. Like, alien half-metal skin, or whatever.