All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World.
Hello. My name is Artem Osadchyi, and I am a Technical Artist.
I would like to showcase the developments on the S2UE project that I worked on in early 2023.
Additional Information:- Procedural materials created using Substance Designer and Houdini.
- Foliage created using SpeedTree (7-14k tris)
- A multitude of Nanite-ready 3D assets created using Maya/Blender and Houdini.
- Lumen optimization and project configuration in Unreal Engine 5.
© 2024 Red Projects. All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World.
Replies
How are you handling LODs for this?
Trees still have LODs and utilize the SpeedTree wind system.
Additionally, I employ Octahedral Impostors when it comes to distant LODs.