Hi everybody! It's me again. Now i wont show you textured version one of my works pistol Hk USP45... Hope you like it :) Comments and remarks welcome:) Links of my work is below. http://s08.radikal.ru/i181/1011/5d/9e1752ae3a36.jpg http://s45.radikal.ru/i107/1011/fa/9f7d376ba6d0.jpg Gun LowPoly GRID
Hey all, its been a while since I've posted anything but i have still been plugging away trying to get the hang of hand painted textures. I just want to know what people think of these. Id like some feedback on these to see what else i can do as I feel ive been staring at them too long. Cheers.
Does anyone know why my polypaint texture is pixelated when I press "New from Polypaint" in Zbrush? I Projected the polypaint information from a higher resolution model I polypainted on and used this tutorial. https://www.youtube.com/watch?v=gR0v8dLw77c
Could you post any UV Mapping texture tools you know off, or tell us what method you use. Maya 2015 UV Editing Overview [ame]www.youtube.com/watch?v=1ZJx3xr0xOM[/ame] Headus UVLayout https://www.uvlayout.com/
Just starting to mess around with hand painted textures in Substance Painter. Im curious why Im getting warping in my Arnold renders that does not appear in either Susbtance or the Maya viewport. This is handpaint only. No baked normals. Only importing the base color map to maya. No smoothing or subdivisions. Thanks in…
Hi. I thought it was a general practice that if you're making tiling textures, that it was no problem taking the UVs and putting them outside the 0-1. Is there any reason this would be a bad idea, performance wise?
Hey everyone, I am having trouble when it comes to breaking down, analyzing and recreating textures and was wanting some advice so that I can have a better understanding. Thanks in advance.
Hello people. If I have to texture/uv paired objects (such shoes and the like), how to proceed? Mean: a unique uv map for both (eg. one of 1024^2), or two separated maps for each (also a 1024, 'cause I see that 512 are very cheap for details)? I ask this also 'cause, when mirroring one of the pair and uvmirroring the uvs…
Hey polycounters, i need your help again. I'm working on my last detail for my highpoly model but I'm kinda stuck on how to achieve it. As for the texture its self I could settle for trying to make something in substance painter, but ideally like to do it in zbrush. I'm not sure how I can achieve very precise and and…