Hey polycounters, i need your help again. I'm working on my last detail for my highpoly model but I'm kinda stuck on how to achieve it. As for the texture its self I could settle for trying to make something in substance painter, but ideally like to do it in zbrush. I'm not sure how I can achieve very precise and and accurate masks for the indents, as well as uniform depth along all four sides of the grip.
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