Just starting to mess around with hand painted textures in Substance Painter. Im curious why Im getting warping in my Arnold renders that does not appear in either Susbtance or the Maya viewport. This is handpaint only. No baked normals. Only importing the base color map to maya. No smoothing or subdivisions. Thanks in advance.
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mesh triangulation is different between the two applications which leads to different uv interpolation. this artefact is particularly pronounced on very low-poly objects - which this is
triangulate before exporting to painter and make sure you use the same mesh for rendering in arnold.
Thank you so much! That fixed it! very grateful