You have the text mirrored on the flashlight, so one side is backwards - doesn't look good. I think the screws don't need that many polygons. The flashlight clip-on-thing has modeled ridges but the slide only has a normal map? In short - use more polies on what the player sees.
Oh, and you have a redundant vertical loop on the flashlight.
You have the text mirrored on the flashlight, so one side is backwards - doesn't look good. I think the screws don't need that many polygons. The flashlight clip-on-thing has modeled ridges but the slide only has a normal map? In short - use more polies on what the player sees.
Oh, and you have a redundant vertical loop on the flashlight.
How do you solve the mirrored text problem stated above? I'm having the same problem with a car model I'm working on.
You've made some odd choices...the silhouette is quite jaggy but you modelled the screws into the low-poly when it would have been fine to put them in the map? Nice otherwise though, good texturing.
Replies
Oh, and you have a redundant vertical loop on the flashlight.
How do you solve the mirrored text problem stated above? I'm having the same problem with a car model I'm working on.
Break off the the polygons where just the text is and move it to another place on the UV map?
http://vimeo.com/5821890 Slipgate does this on this character bust to give it a mole on one side.