Here you go: I had several problems though, first off all I'm unable to download any of your images so I just used the snipping tool from windows to capture them. Second, a big portion of the grayscale gradient is pure black so there it a little jump in the beginning of the panning. It also isn't linear at all so panning…
OK, you get the happy fun fix. Open your .obj in a text editor, something like Notepad++ that shows line numbers. Jump to line 42612 and make sure all the numbers on that line are different values. If I see two numbers, like 599 and 599, just add or subtract a 1 so they're different. Resave your .obj and try to open it. I…
Hi All, I'm working on a model (below), and am wondering how I should incorporate booleans into my detailing workflow. I got the major shapes I want on my model and want to add some boolean details on most parts. I normally create a concept, then extract the parts I need and rebuild using zspheres before creasing to create…
I am trying to figure out if I can use softmods as part of animation process. For instance, to create a persons stomach moving in and out breathing, without adding extra bones. It seems like softmod is nice because i can add and subtract independent of the rig and weight painting, right? I can't figure out how to export in…
Hey Polycount! Sorry if my first post in a long while is a question but Maya has driven me into a corner! I'm in need of a blendshape driven vertex colour system that will colour my polygon's vertex colours as they are displaced from their original position. What I'm thinking of at the moment is calling the current vertex…
I'm having a new founded issue with exporting my model into UDK. I've exported a modular part of a building, collision included, but when I drag it into the level and play test it the building doesn't show up. I've imported a few other things successfully, but all of a sudden nothing wants to load properly. I added a…
How well does substance Painter scale with the GFX hardware? How much polygons and 4K textures could Substance painter push with the upcoming Pascal Titan/TI graphics cards and still be responsive? Say these new graphics cards are 30-40% faster than the 1080GTX and have 16GB memory? I also need to say I am working in 4K so…
Zbrush or Mudbox? Its pretty simple (in zbrush anyway) to control brush intensity's. Hold space bar down and adjust the sliders. If you are using the "Standard" brush for Alphas, set it to drag react (this is also personal preference, but I feel it gives you the best control). You can also just subtract from the intensity…
Hey folks. I am trying to create a substance which would take a simple tile grid and add dust spots and stains to it in a convincing manner. This is for a set of glass building facade textures, here are two quick references from the web just so you know exactly what I mean. My current way of doing it is by using flood fill…
Yeah, the smooth brush can be pretty aggressive at the lower subdiv levels. You can bump down its intensity at the lower levels (I really knock down the intensity on all the brushes haha), but I find myself mainly sticking to using the clay brushes to add/subtract to get the forms close and I don't start really…