I am trying to figure out if I can use softmods as part of animation process. For instance, to create a persons stomach moving in and out breathing, without adding extra bones. It seems like softmod is nice because i can add and subtract independent of the rig and weight painting, right?
I can't figure out how to export in a way that marmoset toolbag can read. I tried skin> bake deformation to skin weights but I don't think that is the correct thing to do and it's not giving me any different results.
I also tried edit > keys > bake simulation, again with no result.
I can't find any answer in the docs. Any help is appreciated.
Image is test I am using.
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