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Zbrush Boolean Detailing Question

polycounter lvl 9
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apollo580 polycounter lvl 9
Hi All,

I'm working on a model (below), and am wondering how I should incorporate booleans into my detailing workflow. I got the major shapes I want on my model and want to add some boolean details on most parts. I normally create a concept, then extract the parts I need and rebuild using zspheres before creasing to create the clean shapes I need. When I cut in details with booleans should I dynamesh the model afterwards with a high value to maintain my overall clean shapes? Or do I just leave the mesh with the ugly boolean geometry it creates when you subtract or union parts? Whats the typical workflow people use for detailing with booleans? Thank you for any input!!


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