Hello! I'm a Singaporean Illustrator / Concept Artist looking to take a step into the gaming industry and gaining experience to add to my portfolio. I mainly do semi-realistic and realistic fantasy but I am flexible and will try to fit your aesthetic needs. My strengths include environment Illustration and concept,…
I'm a newbie in Substance Designer. Recently, I've been fascinated with modeling in Substance Designer. Cem Tezcan and Lee Borrer's works are two of my favorite SD creators. I'd like to know, what are the advantages of using SD for modeling? Especially regarding Unreal Engine game performance. I really want to dive into…
What's up all! My name is Tyler. I'm an illustrator and concept nerd originally from Columbus, OH now in LA. I started in illustration and concept art for app games and motion work but recently I’ve been refocusing more on my concept work on environments, world-building, and props. My portfolio right now is all over the…
Working on my concept for a tower floor - "Happy Forest Shrine". The idea is basically a natural shrine hidden in a grove. Aiming for a cartoony/stylized feel. Thinking of very simple or hand painted textures, but quite a lot of polys to get soft edges. Any tips, technical reference, or random comments would be cool! Think…
Hey There! I'm Danielle,a recent graduate from the College of Creative studies in Michigan. My Background is in 2D animation for Entertainment Arts. Specializing in characters and creatures, I'm striving to become a professional in the field of Visual Development as a 2D character artist/2D concept artist. I want to…
So, I've been approached by a commercial game engine about using one of my portfolio-pieces as-is for their demo, and just thought I'd swing this by you lovely hairy man-creatures for some advice: 1. Basically, what rights should I ask to retain to what is already all mine? :) It seems like retaining all the rights to my…
My Beast is the god of Destruction or some sort of demon like character. This is the sketch that I am going off of for this contest: Some Inspiration Images: Quick little first sculpt: I am still working on the story but so far this is how it goes: * He has been destroying for hundreds/thousands of years. * Gets tired of…
Hi all, These forums has helped me a lot in the past and I have joined to ask some feedback on my current project. Tips on my modelling and style would be really helpfull. I have been slowly making levels since unreal tournament got released in '99 and right now I'm in my graduation year; so time to step up!(no movie…
Hi guys! :poly108: I've been lurker around here and I think it's about time I become more involved in the community by creating my first thread! This winter, I've been working on my submission for the Blizzard Student contest in the environment section. This is the concept art that I've worked on: and then here are a few…
I've done some creatures before but this will be my first complete human character. Originally I was working on a bust, but I decided to finish it as my portfolio really needs it. A lot of this is going to be learning as I go as I'm not entirely sure of the process for some things like low poly hair. I'm not sure what the…