Hey There!
I'm Danielle,a recent graduate from the College of Creative studies in Michigan. My Background is in 2D animation for Entertainment Arts.
Specializing in characters and creatures, I'm striving to become a professional in the field of Visual Development as a 2D character artist/2D concept artist.
I want to improve my art and presentation skills to match what the industry is looking for, and I've been studying and practicing drawing as a profession for about 5 years.
This post is a collection of what I believe are my best concept art sketches. Please leave any comments, critiques, or feedback to help me achieve my goal of working in the industry as a Character artist for Film,TV and Games.
I plan to use this thread as a means of watching myself improve as an artist.
Thanks a bunch,
d.p.
Replies
The whole character is pretty simple, which is perfect for a 2d animation, but it might pay to look into more ways to make this character unique and throw in some more details if you are applying to a 3d animation company, or games.
Keep it up!
here is a more or less complete idea of the character.
But this last "presentation" sort of piece is a little lackluster. It's really desaturated (this could be my monitors being terrible, but overall it's the impression I get), and the character lacks punch because the background has more contrast going on with those pure blacks and light greens than the character themself.
When setting up a little presentation scene like this, try to make sure any details in the background complement and help to frame the character design, rather than drawing away from it. I'd say keep it minimal when showing off designs.
Additionally, check that your color and lighting schemes are consistent. I get the impression of an almost overcast, or hazy day from this, but the shadowing is really strong and there's no atmospheric perspective on the objects in the background. This also has the effect of making the backdrop look very flat.
With that, I hope you don't mind a really quick PO. I don't know what kind of "vibe" this picture (or for that matter; universe/story) is really intended to have, so color choices and saturation changes are made purely on what pops and as an example, and some are merely results of using a ton of filters and layer options instead of being able to mess with the colors directly. I hope the main point gets across, though.
I hope this is helpful at all! I'm definitely looking forward to seeing more projects from you (subbed :thumbup:).
You're absolutely right. After a night of sleep I came back to it and realized everything looked SUPER desaturated.
I really like what you did with the paint over. The character pops out better and I like the pillars in the background a lot more. I wasn't really sure what I wanted for the background anyway ^^; but this really helps! I will touch it up and repost.
Thanks so much for the comment and critique