I've done some creatures before but this will be my first complete human character. Originally I was working on a bust, but I decided to finish it as my portfolio really needs it. A lot of this is going to be learning as I go as I'm not entirely sure of the process for some things like low poly hair.
I'm not sure what the main theme behind her is but I figured I would go for the body and decide after that. Aiming for a thick fitness body type.
I would really appreciate you guys going to town and tear up any mistakes you see. I want to push this one as far as I can.
Here's my first pass at the body.
and this was the initial head I started with. Still have to make it fit the body better.
Replies
But if we consider it's alien, then it's good start .
I'm using reference with kind of manly features (not trannys I swear :poly136:).
Here's some of what I used for the face and body.
http://celebrity-pics.movieeye.com/celebrity_pictures/Rhona_Mitra_650494.jpg
http://i392.photobucket.com/albums/pp10/JeffRyanRobinson/2uf850p-1.jpg
as the jaw (under her ears). That supermodel your using for the body is wrong. She is
pushing herself to look sexy for the photo. She's trying not to have a fat stomach so
she has lifted her shoulders up. She also has really big quads! I wish I had quads as
strong as hers LOL! You are doing an excellent job copying and translating this to your
sculpt. Just keep checking back and forth between the two as you have been doing. I
recommend getting some more reference though, especially the body.
I totally agree with the proportions. I've tried using some more references so hopefully it fills out better. Trying to keep to a Chun li type of body. Still got lots of work to go!
I think I may have exaggerated the hips too much though?
Thanks for the crits. I tried working on your suggestions. This is where I'm at for today. Still lots to do. Please forgive my terrible feet for now.
in the last post, she looks scaled down, somewhat dwarfish. i would just scale that girl vertically and she might look more believable?
i would also split her calfs so they look like two groups, since this girl has def been hittn the weights, she should have two distinct forms going on in her calfs.
soften the mask out and use the move transpose tool, to scale em down. Also
turn off x symmetry when you do it. and then smart resymm it all once you
have the one side done.
I may have got too caught up in the forms and forgot about the proportions. I'll rework them today. The calves definitely need work, too!
I'm using references of fitness models and Chun li so the quads are going to be pretty big. I think the toughest part is balancing it so it looks stylized rather than an anatomy mistake.
I'll update later tonight with your suggestions. :thumbup:
The head is just placed for now.
I'm not the greatest with characters. There's definitely some errors in my method as well but, hope it helps in someway.
Perhaps someone with more experience will come put me to shame.
http://img683.imageshack.us/img683/6663/pntovr.jpg
Make her head a bit smaller, right now it looks like if she was a midget or just as tall as 5.0 or something like that..
I also feel that her legs are too short, check out some Female body references to match the proportions better.
Yeah, the proportions have given some trouble. I'll be sure to work on them tonight. I'm never going to model a head and body seperately again.
Overall, it's making good progression.
Don't mind the strange head/body connection for now.
http://imgur.com/Zk6yL.jpg
Hope I'm not annoying anyone with the tiny adjustments. I'm doing this on my own and it's my first human character so the feedback I get here is a tremendous help. Thanks guys.
It most definitely did!
Can anyone give me some tips on how to make low poly hair? I have a bunch of the links bookmarked, but I don't really know how to even start it. I just extrdue planes from the head and move points around? It seems like that would be really tedious. Is there any other way to go about it?
i where you're going with it, just waiting to see where you go with it next.
But I'm personally not too keen on the over-done superhero look. But, to each their own I suppose.