Hi all,
These forums has helped me a lot in the past and I have joined to ask some feedback on my current project. Tips on my modelling and style would be really helpfull.
I have been slowly making levels since unreal tournament got released in '99 and right now I'm in my graduation year; so time to step up!(no movie reference there >< ).
Update; Thanks for the tip Jedah, I tried to apply some better lighting as you guys recommended..
I also added some more detail into the room I'm working on now;
I'm gonna start sculpting the plants/creatures I want to store in those tubes
Hopefully some more updates soon
Any pointers are more then welcome!
Replies
I think the last screenshot looks a bit confusing because it has too many light sources. You could try having just a few strong light sources and smaller accent lights, that would make the path clearer to read!
And I agree with Minotaur0.
Put one after the turn, around the corner, as "go there" point.
Put another strong one behind the camera, showing off some normals n details.
Increase/decrease the walk-lights along the corridor so they create a shuffle... how to say, like dark-light-dark-light transitions, leading the viewer onwards and creating some tension. U might have to add shadows manually in-between to achieve that.
Texture/palette wise, blue-green-yellow is a logical combo. Make sure the purest (strongest) colors r reserved for the focal points and/or important stuff, like the green Med Lab sign is good. A strong(er) yellow for the recycle sign (if that's important), and perhaps less saturation in the walkway lights. The less important stuff get less "important" color.
Right now the modelling shots look much better than the textured shots.
Are you suing max? If you do can you tell me the unit setup your using?
Topic name says "UDK" >_>
Xendance > The ambient occlusion is way too much, cheers will adjust that as well.
cdb-art > Gonna start unwrapping and texturing soon!
BlvdNights > Totally agree, gonna replace 80% of the textures, they are mostly 256 test textures atm, normals are messed up too.
shotgun > Cheers for the feedback! I'll get right on the lighting idea, I'm sure that will work out. I'll implement ur feedback and see how it turns out, hope to steal ur mind soon when I put some new screenshots on here! I'm really hating the walkway lights atm, gonna think of something better.
maxivz > Yea I'm using max for modelling and UDK for the scene. Default Max unit setup is the same as UDK size, atleast for me it is
Thanks for all the replies all Keeps me motivated to work on this little project.. I'll post some more stuff tonight, but for now..back to my part time job ;(
I'm not really a character artist, so crits are more then welcome
Greets!