Hello. I've been having trouble fiddling with the Animation Rigging Toolkit shipped with Unreal Engine 4. It's not the script's fault, but rather Maya's. Some scripts have their windows cut off at the bottom, denying access to essential buttons. I cleared my prefs folder to no avail, and here is an example of what I have…
Ok so I want to scale a couple of groups of vertexes separately, but I want to scale them all the same amount. Now I thought using relative scaling would work, since I use it all the time for moving stuff individually with the same amount. It just wont work with Scaling as it ignores the pivot/selection centre. It always…
Hello! I'm having some troble when baking normal maps in Maya. I'll explain. Basically I have my 2 meshes, one high res, and the other low res. When I bake the normal map it basically gives me a combination of the geometry of the low ress, with the actuall normal map I'm looking for.... here are some images so you can see…
Hey there folks First things first. Software Used: Maya 15 SP5 Windows7 I just encountered a little problem when animating a character. I have a controler keyed on the first and last frame of the animation. The values on both keys are the same (!) Now, when i set the timeline to the second, third, or whatever frame,…
Hi guys, I was about to reorient some of my joints with a aim constraint from maya but it doesn't work like I wanted. This is how I tried it: At first I ungroup the two other connecting joints, then I set the joint orientation to zero and at the end I select the child first and then the joint that I want to reorient, now I…
Hey so I'm having this issue with my tangent space normal map generated from a high poly mesh in maya 2011. Pretty much anywhere the low poly mesh does not have nice uniform quad modeling I get these pixel stairs where the low poly triangle edges are. What am I doing wrong. Doesn't seem to matter how I triangulate the mesh…
Hello Guys. I made a small plug-in for Maya 2018. It could probably be used for fast scene previews, getting the assets for presentations or just for having fun. You can see more on my youtube channel: https://www.youtube.com/watch?v=RkdEwxtP6mU. Any feedback about potential imrovements are welcomed. Btw, if You want to…
Have to put the script in your Maya scripts folder in My Documents, and call it via rapidSelectTool; after restarting Maya. If you don't want to put it in the scripts folder, load it in the Script Editor, and comment out the global proc line at the start so its like this: //global proc rapidSelectTool () { Then comment out…
Hey, just wanted to update this post since I found an answer. I ended up deleting the prefs folder (in case anyone doesn't know where it is: documents/maya/2015-x64 [or your maya version]/prefs) and that worked. This will delete your custom shelves and other saved preferences you may have, but it'll fix the issue of…
Hello everyone. I am working on what will eventually become a fuel-cell. I am modeling in Maya, and baking in xNormal. I have Zbrush, and I am moderately OK with it, but I am a complete amature with the polygonal modeling mode - I'd rather just use Maya, but I am starting to think I need to learn it in Zbrush as well.…