Ok so I want to scale a couple of groups of vertexes separately, but I want to scale them all the same amount.
Now I thought using relative scaling would work, since I use it all the time for moving stuff individually with the same amount.
It just wont work with Scaling as it ignores the pivot/selection centre. It always scales from the objects centre/pivot point.
Is there a way in Maya to scale things using numerical input without ignoring the selection centre/pivot?
Thanks
Replies
Replace the 0.5's with whatever amount you want to scale by, select the components and run the script.
It made things worse than what is happening with the relative tranforms input.
Could my Install be messed up?
The Relative Transform thingy ignores the type of pivot point I select in the Scale tolls options. It always scales from the objects(/or worlds?) pivot point.
I basically want to select a couple of Vertices.. scale that down by x amount.
Select another group of vertices and scale that group with the same amount.