Hello!
I'm having some troble when baking normal maps in Maya. I'll explain. Basically I have my 2 meshes, one high res, and the other low res. When I bake the normal map it basically gives me a combination of the geometry of the low ress, with the actuall normal map I'm looking for.... here are some images so you can see whats happening better.
![1.jpg](http://i297.photobucket.com/albums/mm214/aos_2008/1.jpg)
![2.jpg](http://i297.photobucket.com/albums/mm214/aos_2008/2.jpg)
![3.jpg](http://i297.photobucket.com/albums/mm214/aos_2008/3.jpg)
![NRM_map.jpg](http://i297.photobucket.com/albums/mm214/aos_2008/NRM_map.jpg)
So yeah the result is really weird.... annyone got any clue what it could be?
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