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Weird Normal map baking problem in Maya

polycounter lvl 7
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Jhburton polycounter lvl 7
Hello!
I'm having some troble when baking normal maps in Maya. I'll explain. Basically I have my 2 meshes, one high res, and the other low res. When I bake the normal map it basically gives me a combination of the geometry of the low ress, with the actuall normal map I'm looking for.... here are some images so you can see whats happening better.
1.jpg2.jpg3.jpgNRM_map.jpg
So yeah the result is really weird.... annyone got any clue what it could be?

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