I'm the project lead for an Unreal Tournament 2007 modification, and I thought this would be a good place to look for talented people to join our small but talented team. Southern Rise is a total conversion modification for Unreal Tournament 2007. It is a project that is filled to the brim with personality and spunk. In…
Hello! Finally decided to start of sketchbook and document my progress as I learn Houdini and various other tools. I'm more than happy to hear any constructed criticism as I do want to improve. So my first task was to model a prop, in this case a gun. Currently working on the first pass but so far it's looking alright.…
Hey all, just wanted to ask people their opinion on when its suitable to use mirrored UVs for objects? I’m just working on a piece of wall for a prop and thought about using mirrored UVs (both sides of the wall are mirrored on each other), but was concerned about too much repetition in the texture. I thought about just…
Hey gang. So my portfolio is in need of an environment so im doing a dwarf forge. Here are some inspirations. And here is my sculpt of the main forge with some notes moving to the anvil. I kinda want the forge to look like a combination of built, and naturally occurring in the environment. Those metal shutter doors will…
Hey, was hoping to gets some crits on this Sheriff office i've done from Red dead in UDK. The sheriff office itself still needs a specular and normal map which i will probably do tomorrow. i'm also planning to add a load of foliage at some point, im probably also going to add in a few more props, i'm thinking some fences…
Hello, I've been working on this little scene for a while, did some basic blockout and now im going for the props one by one. Some time ago I tried some different project, but it ended up being too much for me, keep in mind I've never done any stylized work so all the feedback is apprieciated. Also I'm gonna make some…
I'm working on my senior project in school. I'm trying to use some 'next gen' techniques, and fleshing out my environment around something along the lines of a gears or UT3 set of restrictions. My question: What is the general rule for poly budgets for games of this caliber? Hero props? Tubes/Pipes (how many sides)? Minor…
Right, so I've done some rework on my study scene. I decided to give up on Unity for the moment and rebuilt the scene in Unreal. Most of the props haven't been placed yet, and the lighting is just a preview build, but I would really appreciate any feedback. I'm struggling a bit with getting the lighting right - trying to…
First of all, you should have either asked this question in your other thread, or posted all the information in this thread...saying "my other thread" and expecting us to find it is a little annoying. Anyways, I did run over and go take a look. Decals are more used for breaking up tiling and things like that. I wouldn't…
https://www.youtube.com/watch?v=5v2Xj9784yA I’m looking for naming suggestions. I’ve got to say, “Plug” is a great name however, so props for that. Mayjor props to @WilliamVaughan of course, as I think he was the first to do a "detaling via polyon replacement" with his Polystein Kit for Modo. Unlike in Maya’s Plugit or…