Hey gang. So my portfolio is in need of an environment so im doing a dwarf forge. Here are some inspirations.
And here is my sculpt of the main forge with some notes moving to the anvil.
I kinda want the forge to look like a combination of built, and naturally occurring in the environment. Those metal shutter doors will open and reveal the glowing hot inside. Also, mustachiod Dwarf faces will be a reoccurring motif.
Let me know what you think. Im going to sculpt some of the bigger props before retopologizing and texturing. Then moving on to the smaller props and doing the same thing.
Replies
I'm looking forward to seeing this progress!
This is my current stage with the "hydraulic" hammer. Still need to add a lot of details.
Thoughts?? Let me know what you think.
Your idea looks really promising + the sculpts promise an awesome, stylized outcome.
Can't really comment on much yet, but give you a heads up regarding the sharpness of your meshes. Be careful not to make metal look too smooth and mushy, keep the sharpness in mind.
Looking forward to the updates!
I agree with Elod.H. You have to have the metal look hard and tough, instead of doughy and pliable.
I'm not saying that it looks that way now, just that it could look that way if your not careful.
I couldve sworn i posted this last night but it was late and i was tired so i guess i forgot?? But this was where i ended off last night. Soooo im off all day today so gonna bang out some more sculpts. Having a lot of fun with this one.
The ring inside the sone and the blank corner faces will have runes but i will add those in nDo. So, i thiiiiink im going to start the retopo on the forge. Feel free to let me know what you guys think.
Good luck going forward!
baked a few different maps, overlayed them in photoshop and tweaked blending modes to get a solid black and white diffuse. Then painted some ambient lighting. Hopefully the stone reads like stone and metal like metal. Thanks for the input so far!!
I think you should check out the free Vertex 2 book and look at Fanny Vergne's section, it starts on page 268. That might help give you some ideas about how to go about texturing this.
Also you generally want to try and stay away from pure white and pure black in your textures. I would look into adding some gradients as well, that should help make it feel more grounded.
I hope this helps!
Still more to do, obviously, but i feel like it baked pretty clean. Also, im going to revisit the Anvil sculpt altogether. I dont feel like its design matches the rest of the props in Dwarfiness. If you're still following, thanks for sticking with me. And Tobbo, thanks so much for the suggestion. I've had Vertex 2 for some time but for whatever reason never read in to that particular chapter. Its really going to help when i visit tiling textures like the wall and floor of the forge. Anyway. Comments and crits always appreciated.
Totally revisited the anvil. I like this one a bit better. Still working on the diffuse.